MODULE 0SECTION 1

Reality as a Digital and Informational System

Examining reality as a system of discrete information rather than fundamental matter.

From “things” to “structure”

For most of human history, reality seemed simple: the world is made of things. Solid things. Tiny things. Invisible things, perhaps (waves?) — but still things.

Then physics started to quietly dismantle that picture.

We already know that atoms are not the smallest things reality is made of. Physics moved past the idea of tiny solid building blocks a long time ago.

But something even stranger happened more recently.

A group of physicists working on the most fundamental interactions in nature discovered that they could predict the outcomes of particle interactions — which results are possible, and how likely they are — without talking about particles at all. No little balls. No trajectories. Not even space and time in the usual sense.

Instead, they used a purely mathematical object — a kind of abstract geometric structure from whose properties they could extract the relationships between possible interaction events. They called it the amplituhedron.

The important point is not the math. The important point is the implication:

The behavior of the physical world could be derived from structure, not substance. From relationships, not things.

Which makes a very uncomfortable question suddenly reasonable:

if physics itself can work without particles…what is reality actually made of?

Interestingly, some of the most advanced work in theoretical physics today approaches its hardest problems by treating reality as if it were a kind of digital simulation: not in the science-fiction sense, but as a formal, abstract system used to model physical behavior.

This does not mean physicists believe we live inside a video game. It means that modeling reality as a computational process often turns out to be the most powerful way to understand it.

Question 1

But… what does “digital” mean?

A) “Digital” means reality is a fixed recording that we simply replay.
B) “Digital” means discrete information processed step by step.
C) “Digital” means reality is made of tiny electronic devices.
D) “Digital” implies rule-like constraints that let the system update in consistent steps.

From “digital” to “information”

If reality is treated as a digital process, then something has to be represented — some description of “what is the case” right now.

That brings us to a deceptively simple question: what do we mean by information in this framework?

Question 2

So… what is information in MBT?

A) Information is only what humans know and record.
B) Information is the set of distinctions that describe the current state and constrain what can follow.
C) Information is the physical substance the universe is made of.
D) Information works like a constraint-map: it helps define which next states are allowed from here.

From information to representation

If the information that sustains reality is processed step by step (digitally), then it must be represented in some clear, discrete way.

In everyday digital language, the word we use for that kind of representation is bits. Let’s unpack that carefully.

Question 3

What is a bit?

A) A minimal unit of information — a basic distinction (like yes/no or 0/1).
B) A tiny physical particle that carries information through space.
C) The smallest “difference that makes a difference” in a digital description.
D) The total amount of information in the universe.

But here’s the problem

But reality seems far too complex to be built from minimal units of information.

Question 4

How do bits produce complex information?

A) By forming structured patterns and relationships that can be interpreted as richer descriptions.
B) By becoming meaningful only when a human assigns a label to them.
C) By randomness alone, without any structure or constraint.
D) By enabling higher-level “compressed” descriptions: repeated bit-patterns can stand for richer structures.

From representation to change

But if different patterns of bits represent the information present in the system… then something has to account for change.

If reality is not a static picture but an evolving process, how does that information actually get updated from one moment to the next?

Question 5

How does the system update what comes next?

A) By applying constraints to the current state to determine the allowed next state(s).
B) By replaying a pre-recorded sequence of future states.
C) By generating one of several possible next states consistent with the current constraints.
D) By letting the next state be completely unconstrained and arbitrary.

Why constraints show up so quickly

If a system updates, then not every change can be allowed — otherwise nothing would hold together long enough to be a world.

So the next question becomes practical: what determines the “size” of what can change per update?

Question 6

What determines the size of those discrete steps?

A) Constraints built into the system that limit how much change can occur per update.
B) The observer’s expectations and beliefs determine the step size of the system.
C) It can be understood like a system “resolution”: the rule-set bounds how fine-grained updates can be.
D) Step size is chosen randomly each update with no constraints.

Change implies time

If reality changes step by step (that is, discretely), then that pattern of change is what we might call “time.”

And in that case, time would not be continuous — it would be discrete.

Question 7

What does it mean that time is discrete in a digital universe?

A) That time is something created by human perception, not a property of the system.
B) That the system does not change continuously, but only when an update occurs.
C) That the future is already fully fixed before it happens.
D) That “time” can be thought of as the system’s tick-rate: a sequence of state updates.

If time is organized… what about space?

If we’re thinking in terms of discrete updates, it’s reasonable to ask whether discreteness applies only to time — or whether space is also represented in a discrete way.

Question 8

What does it mean that space and time are discrete in MBT?

A) That the system represents change and location in finite increments rather than infinite precision.
B) That space must look “pixelated” to human eyes at normal scales.
C) That “where” and “when” are represented with limited resolution (finite detail), even if it looks smooth.
D) That discreteness eliminates uncertainty from the system.

Question 9

What advantages does discretization of space and time offer?

A) It makes stable, consistent updating possible (finite steps, finite representation).
B) It guarantees perfect knowledge of the system at all times.
C) It prevents “infinite precision” requirements that would make updating incoherent.
D) It makes reality less rich and less complex.

Complexity needs more than emergence

If simple discrete foundations can still produce rich complexity, then emergence alone cannot be the whole story.

Without something to prevent chaos, such a system would quickly lose coherence — so some kind of rules must be involved.

Question 10

What is the Rule-Set in MBT?

A) The constraints that define what kinds of events and changes are possible in a given reality.
B) A moral code that forces consciousness to behave ethically.
C) Something operational: if the Rule-Set changes, the kinds of events that can happen also change.
D) A script that predetermines every future event exactly.

Question 11

How can a coherent universe emerge from simple rules?

A) Only if the rules are extremely complicated from the start.
B) Through repetition and interaction over many updates, producing stable patterns over time.
C) By pure randomness without any constraints.
D) Because constraints restrict what can happen, which allows stable “regularities” to persist.

Coherence needs limits

If anything could change by any amount at any update, coherence would collapse.

So is there a maximum limit to how much change is allowed per update?

Question 12

Is there any limit to how much space-time can change in one update?

A) Yes — without limits, a coherent evolving reality would be difficult to maintain.
B) No — a coherent system should allow unlimited change per update.
C) No — “limits” are only a human description and don’t affect the system.
D) Yes — the Rule-Set can include maximum change rates that bound what one update can do.

Question 13

Can a simulation work without maximum limits on change per update?

A) Yes — maximum limits are optional if the system is “real enough.”
B) Yes — because randomness automatically keeps things from breaking.
C) No — a stable simulation needs limits on how much change can occur per update.
D) No — because limits would force a single predetermined future.

Question 14

How do these limits relate to coherence?

A) They force the system to have only one possible future.
B) They prevent impossible jumps between states, keeping the evolution consistent.
C) They are moral constraints that enforce ethical behavior in physics.
D) They help make evolution “followable” by keeping changes within a bounded range per update.

Question 15

How do discrete limits make the universe computable?

A) They allow the system to calculate changes in finite steps rather than requiring infinite precision.
B) They remove uncertainty entirely.
C) They prevent “infinite detail” requirements that would make updating impossible to define.
D) They force deterministic outcomes in every case.

Question 16

Why does causality depend on discrete limits?

A) Because limits make randomness impossible.
B) Without limits, the ordering of changes becomes incoherent, and “cause → effect” can’t stay meaningful.
C) Because causality requires continuous time, not discrete time.
D) Because limits make “before/after” transitions well-defined instead of allowing arbitrary leaps.

Question 17

What kind of limit is the speed of light an example of in MBT?

A) A maximum rate at which information about change can propagate within the system constraints.
B) A limitation caused only by our measurement instruments.
C) An example of a “maximum change rate” constraint that helps keep causality consistent.
D) Proof that the system must be continuous rather than discrete.

From simple units to complex behavior

We have seen that rich patterns and behaviors can emerge from very simple, discrete elements interacting over time.

So what do we mean, precisely, when we call something a “complex system” in this model?

Question 18

What is a complex system in MBT?

A) A system that is complex only because humans can’t understand it.
B) A system where many interacting parts can generate rich, large-scale behavior over time.
C) A system with no structure where everything is random.
D) A system that can have structured behavior even when you can’t easily predict every detail.

Order without a designer?

If a complex system is made of many interacting parts, then an obvious question arises:

does order always need to be imposed from the outside?

Question 19

What does “self-organization” mean in a complex system?

A) Order and structure can arise from the interactions within the system, without a central arranger.
B) A system is self-organized only if an external controller constantly corrects it.
C) It can produce repeating patterns without requiring a “boss” part telling everything what to do.
D) Self-organization means the system follows a fixed script from the start.

Patterns that repeat

When order emerges from interaction, it often does not appear just once.

Sometimes similar structures show up again and again, across different scales.

Question 20

What is a fractal in the context of MBT and complex systems?

A) A pattern with no structure — just chaos.
B) A pattern that can repeat similar structure across different scales.
C) A pattern that exists only in nature, not in mathematical or simulated systems.
D) Something that can arise from iteration — repeating the same transformation again and again.

Fractals (step-by-step)

Two classic fractals built by repeatedly removing the central part of a simple shape. First you see the process (steps 0–2) and, beside it, step 3 enlarged.

Sierpiński triangle
Step 0
Step 1
Step 2
(Step 3 →)
Step 3 (enlarged)

At this step the same rule is applied to all sub-parts, generating 27 new copies.

Start with an equilateral triangle, remove the central sub-triangle, and repeat the same rule on the remaining ones.

Sierpiński carpet (square)
Step 0
Step 1
Step 2
Square carpet, step 2
(Step 3 →)
Step 3 (enlarged)
Sierpiński carpet, step 3 (enlarged)

At this step the same rule is applied to all sub-parts, generating 64 new copies.

Start with a square, remove the center of a 3×3 grid, and repeat the same rule on each remaining square.

Patterns don’t appear by accident

If a pattern keeps showing up, the system must be doing something consistently to produce it — applying what we call iteration.

Question 21

What does “iteration” mean in this context?

A) Repeating the same process again and again, applying the same constraints each time.
B) Randomly changing the rules at each step.
C) The engine behind many emergent patterns: repeat + constraints + feedback over many steps.
D) Stopping the system once it reaches a stable pattern.

Section 1 wrap-up

We’ve set up the “engine-room” view: reality as information, represented discretely, updated through constraints, and capable of generating stable complexity through iteration.

Next, we shift focus: how observation and measurement relate to the reality we experience.